Aug 26, 2007, 08:59 AM // 08:59
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#21
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Wilds Pathfinder
Join Date: Jul 2005
Location: Finland
Guild: League of Extraordinary Explorers [LOST] (my one man guild)
Profession: Me/
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I usually equip my heroes with pre-order weapons and a major rune of main attribute to their headgear and I've usually had no troubles whatsoever.
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Aug 26, 2007, 09:14 AM // 09:14
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#22
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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I have to agree with those who are basically saying...
...you heroes are as effective as you make and use them. Im assuming you dont have NF and this is your first contact with heroes? They take practive and setting up and they are far from useless and underpowerd.
Stick an MM in your team and you will soon be able to wipe most areas in NM.
And for those who are going to tell you to give them all green and gold weapons and max runes, thats nonsense. A heroe can be just effective with just a bog standard max weapon and no runes as the next player.
Last edited by freekedoutfish; Aug 26, 2007 at 09:18 AM // 09:18..
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Aug 26, 2007, 03:42 PM // 15:42
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#23
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by DarkFlame
Press "K" You change their skillbars in the same place you change yours, just switch to them when changing their skills. You can also bring up their skillbar onto the screen if you want to micro-manage how and when they use their skills.
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I was able to do that, changed some skills and was able to give two of them elite skills and it made a huge improvement!
Now from what I can tell to really get the best use out of them you really need to have played all the classes to know what their best builds are and to have unlocked/purchased/attained the skills as well as capped the elite skills.
I am going to have to make myself a Mes and Necro to do just that.
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Aug 26, 2007, 04:29 PM // 16:29
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#24
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Frost Gate Guardian
Join Date: Apr 2007
Location: Englandshire, England.
Guild: The International Association of Mending Wammos
Profession: R/
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Heroes actually make the game wayyy too easy, and essentially turn Guild Wars into a single player game for those who aren't fortunate enough to have a big list of decent friends at their beck and call.
I mean, there are some hero skill bars that play out far, FAR more effectively on an AI than a real person. Jagged Bones MMs for example. Heroes also make inhumanly good interrupters due to the fact that they tend to fire off the interrupt before the server message that the monster is activating a skill has even reached your computer.
Heroes kinda broke the game IMO
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Aug 26, 2007, 04:32 PM // 16:32
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#25
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Krytan Explorer
Join Date: Jul 2006
Location: Seattle
Guild: Zaishen Order
Profession: Rt/
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Quote:
Originally Posted by Navaros
But no one uses the default skillbar of Heroes.
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No one? I haven't touched the hero skill bars except for Jora, and all she got was hundred blades. I've battled through most of the Shiverpeaks, and yeah there was a tough spot or two where I was stupid and let another mob come in behind; otherwise its been fairly easy, even Frostmaw!
I haven't been in a people group since I started GWEN. I almost always take Lina, Devona, Talon with Ogden and the others variable. Gwen is good, Vekk is ok, Jora is nice on the eyes . . ..
I'm not savvy enough with every professions' skills to know what is better, but the one thing I know is that proper positioning of heroes greatly affects the outcome (monks in the back, etc - flagged). All that with me being a rit.
I did learn a lesson from Elona though - I did try to micromanage the skillbars of my heroes, and man, how pathetic! I eventually had to return the skillbars to basic. If you don't know skills, let basic guide you!
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Aug 26, 2007, 04:51 PM // 16:51
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#26
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Frost Gate Guardian
Join Date: Apr 2005
Guild: [JM]
Profession: Rt/R
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Quote:
Originally Posted by Kinn
and essentially turn Guild Wars into a single player game for those who aren't fortunate enough to have a big list of decent friends at their beck and call.
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This isn't a bad thing. It's the best thing to happen to GW.
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